Omen Quick Guide – Abilities, Tips and Tricks for Beginners

Armed with smokes, blinds, and teleports, Omen is a VALORANT agent that can run circles around his enemies. To learn more, check out our Omen quick guide!

Agent Overview

ArchetypePlaystyleDifficultyTier List Rank
ControllerLurk/SupportMediumA Tier

Omen is an agent that dominates low and mid-level lobbies. His kit gives him a great ability to outplay his opponents and create mayhem on parts of the map while his teammates coordinate pushes for other sites. Omen is a great pick for niche situations and certain maps, and players who commonly lurk and think about their teammates will thrive with this pick. Omen requires a decently high skill level and comfort with his kit because those precious seconds you save using his Dark Cover and Paranoia are invaluable.

Strengths

  • Omen has great potential to lurk due to all of his abilities enabling him to deceive his opponents.
  • He can smoke very long ranges on the map, allowing him to support teammates from afar.
  • Omen offers a blind for his teammates, with an extremely wide radius. With any information on any enemy’s location, you can have confidence they’ll be nearsighted.

Weaknesses

  • Omen players commonly find themselves lurking a bit too much, leading to uncoordinated pushes and a lack of support for your team.
  • His Shrouded Step teleport gives an audio queue for where he lands, meaning at higher levels of play, his trickery is easier to predict.
  • Omen’s kit is not very versatile, locking him into a certain play style and making him less optimal for certain maps where other controller agents perform the role better.

Skill Breakdown

Ability 1 (C) – Shrouded Step

Equip a shadow walk ability and see its range indicator. Fire to begin a brief channel, then teleport to the marked location.

Ability 2 (Q) – Paranoia

Instantly fire a shadow projectile forward, briefly reducing the vision range of all players it touches. This projectile can pass straight through walls.

Signature Ability (E) – Dark Cover

Equip a shadow orb and see its range indicator. FIRE throws the shadow orb to the marked location, creating a long-lasting shadow sphere that blocks vision. Hold ALTERNATE FIRE while targeting to move the marker further away. HOLD the ability key with targeting to move the marker closer.

Ultimate Ability (X) – From The Shadows

Equip a tactical map. Fire to begin teleporting to the selected location. While teleporting, Omen will appear as a Shade that can be destroyed by an enemy to cancel his teleport.

Tips and Tricks

Tip #1 – Ulting the Spike Elsewhere

Omen’s ultimate has a few uses, and possibly one of the best is to pick up the spike in a clutch situation. If Omen’s teammates somehow lose control of the bomb, he can safely use his ultimate to steal the spike back from enemy hands. As you can see in the clip, Omen can go to a different bomb site than his opponents are holding, teleport onto the spike, cancel his ultimate, and then plant the spike out of harm’s way. This play is very powerful and should be a part of every Omen’s repertoire.

Tip #2 – Faking the Teleport

Omen’s ability Shrouded Step has the potential to outplay his opponents completely. One use of this ability is to pretend you’re teleporting across a doorway, hallway, or opening of any kind. To do this, place Omen’s Shrouded Step right in front of him, rather than using it to teleport far away. Then, the opponents will hear the audio queue as if Omen has just teleported, and when he pushes out of the normal angle, their crosshair placement will be where they think he teleported. One thing to remember with this tip is that it might not work as well in lower levels of play because players aren’t always going to understand what the teleport sound is meant to signal.

Tip #3 – Adjusting Your Smokes

When using Omen’s ability Dark Cover to smoke an area, you should think specifically about the depth at which you place it. In the first example in the video, our player places a “shallow” smoke that covers Market on Ascent’s B Site. This smoke is counter-intuitive because it offers your opponents a small bit of cover that your teammates will most likely be caught off-guard by. Rather than placing smokes like this, you should place them as shown in the second example. “Deep” smokes limit your opponent’s options by showing their weapon and character model sooner and offering a clear line of sight for your team to hold.

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