
Chamber Quick Guide – Abilities, Tips and Tricks for Beginners
Agent Overview
Archetype | Playstyle | Difficulty | Tier List Rank |
---|---|---|---|
Sentinel | Entry | Medium | S Tier |
Chamber is the king of powerful weapons and taking aggressive peeks. His versatility as a Sentinel is something that hasn’t been seen before and brings a lot of wow factors into every game. Chamber is currently the best agent for players who prefer to use the Operator, because of his ability to teleport out of bad situations. However, getting the maximum value out of Chamber can be difficult if the player piloting this agent doesn’t have a high level of gun skill to operate his advanced weaponry.
Strengths

- Chamber is exceptional on both pistol rounds and eco rounds with his Headhunter ability.
- Chamber is one of three agents in Valorant that has a trip to watch for enemy flanks.
- Chamber can take aggressive peeks and teleport out instantly and is currently the only agent in the game with this ability.
Weaknesses
- Chamber’s kit requires a very balanced playstyle to be utilized effectively. You need to be able to flip a switch and go from aggressive to defensive at a moment’s notice.
- If you’re not comfortable with Chamber’s Rendezvous ability, you may find yourself leaving the teleport range and dying as a result.
- Chamber’s Trademark ability can be smoked off and walked past without your knowledge. You must still be conscious of your flank if the enemy has a pesky Jett or Neon.
Skill Breakdown

Ability 1 (C) – Trademark
Place a trap that scans for enemies. When a visible enemy comes in range, the trap will explode, deploying an aura that slows any opponents caught in the trap’s range for 6 seconds.
Ability 2 (Q) – Headhunter
Activate to equip an advanced version of the Sheriff. This weapon has a faster equip speed, the potential to aim down sites, and shoots slightly faster than the base Sheriff, all of which can be purchased for 800 credits.
Signature Ability (E) – Rendezvous
Place two teleport anchors. While these anchors are on the ground, as long as you’re in range of one anchor, you can teleport back to the other. These anchors can be picked up and placed again after a 30-second cooldown.
Ultimate Ability (X) – Tour de Force
Activate to summon an upgraded Operator that will kill an enemy with any direct hit. Killing an enemy creates a lingering field that slows players caught inside of it.
Tips and Tricks
Tip #1 – Rendezvous Recall
Chamber’s ability Rendezvous offers him the unique ability to peek, take a fight, and teleport out at the snap of a finger. This makes Chamber a fantastic agent to swing an angle and get the opening kill of a round. In order to become a great Chamber player, anyone looking to play him should invest time in building muscle memory to activate this ability instantly. One tip to improve this ability would be to make an alternate key bind to one of your mouse buttons. This will enable more reliable use of the ability and not interfere with your movement keys.
Tip #2 – Reach Heights with Rendezvous
Another great use for Chamber’s Rendezvous ability is to take vertical angles on specific maps. There are a few examples of this, including the green boxes on Haven’s C Site, the boxes above the entrance to A Short on Haven, and the armored car on Bind’s A Site (as shown in the video). These kinds of spots are perfect for Chamber players wanting to catch their opponents by surprise with a clever off-angle. The reason that Chamber is powerful on these angles is that his Rendezvous ability allows him to teleport away to safety if he’s losing a gunfight.
Tip #3 – Rebinding Rendezvous

Chamber’s signature ability, Rendezvous, can be bound to a secondary key bind such as your mouse button. This is an important tip because the default key bind of “E” conflicts with your ability to use your WASD movement key binds. It will take time to get used to this new change, but you don’t have to change the key bind entirely, but rather can add a secondary key bind.