{"id":1834,"date":"2023-07-05T11:36:22","date_gmt":"2023-07-05T18:36:22","guid":{"rendered":"https:\/\/www.proguides.com\/guides\/?p=1834"},"modified":"2023-07-06T21:16:21","modified_gmt":"2023-07-07T04:16:21","slug":"chamber-quick-guide-abilities-tips-and-tricks-for-beginners","status":"publish","type":"post","link":"https:\/\/www.proguides.com\/guides\/valorant\/chamber-quick-guide-abilities-tips-and-tricks-for-beginners\/","title":{"rendered":"Chamber Quick Guide &#8211; Abilities, Tips and Tricks for Beginners"},"content":{"rendered":"\n<h1 class=\"wp-block-heading\">Agent Overview<\/h1>\n\n\n\n<figure class=\"wp-block-table\"><table><thead><tr><th class=\"has-text-align-center\" data-align=\"center\">Archetype<\/th><th class=\"has-text-align-center\" data-align=\"center\">Playstyle<\/th><th class=\"has-text-align-center\" data-align=\"center\">Difficulty<\/th><th class=\"has-text-align-center\" data-align=\"center\">Tier List Rank<\/th><\/tr><\/thead><tbody><tr><td class=\"has-text-align-center\" data-align=\"center\">Sentinel<\/td><td class=\"has-text-align-center\" data-align=\"center\">Entry<\/td><td class=\"has-text-align-center\" data-align=\"center\">Medium<\/td><td class=\"has-text-align-center\" data-align=\"center\">S Tier<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p>Chamber is the king of powerful weapons and taking aggressive peeks. His versatility as a Sentinel is something that hasn\u2019t been seen before and brings a lot of wow factors into every game. <a href=\"https:\/\/www.proguides.com\/guides\/valorant\/1-outstanding-tip-for-every-valorant-ultimate\/\" target=\"_blank\" rel=\"noopener\" title=\"1 Outstanding Tip For Every VALORANT Ultimate\">Chamber is currently the best agent for players who prefer to use the Operator<\/a>, because of his ability to teleport out of bad situations. However, getting the maximum value out of Chamber can be difficult if the player piloting this agent doesn\u2019t have a high level of gun skill to operate his advanced weaponry.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Strengths<\/h2>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"alignright size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"375\" height=\"845\" src=\"https:\/\/www.proguides.com\/guides\/wp-content\/uploads\/2023\/07\/Chamber_Full_resized-1.png\" alt=\"\" class=\"wp-image-1840\" srcset=\"https:\/\/www.proguides.com\/guides\/wp-content\/uploads\/2023\/07\/Chamber_Full_resized-1.png 375w, https:\/\/www.proguides.com\/guides\/wp-content\/uploads\/2023\/07\/Chamber_Full_resized-1-133x300.png 133w\" sizes=\"auto, (max-width: 375px) 100vw, 375px\" \/><\/figure><\/div>\n\n\n<ul class=\"wp-block-list\">\n<li>Chamber is exceptional on both pistol rounds and eco rounds with his Headhunter ability.<\/li>\n\n\n\n<li>Chamber is one of three agents in Valorant that has a trip to watch for enemy flanks.<\/li>\n\n\n\n<li>Chamber can take aggressive peeks and teleport out instantly and is currently the only agent in the game with this ability.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Weaknesses<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Chamber\u2019s kit requires a very balanced playstyle to be utilized effectively. You need to be able to flip a switch and go from aggressive to defensive at a moment\u2019s notice.<\/li>\n\n\n\n<li>If you\u2019re not comfortable with Chamber\u2019s Rendezvous ability, you may find yourself leaving the teleport range and dying as a result.<\/li>\n\n\n\n<li>Chamber\u2019s Trademark ability can be smoked off and walked past without your knowledge. You must still be conscious of your flank if the enemy has a pesky Jett or Neon.<\/li>\n<\/ul>\n\n\n\n<h1 class=\"wp-block-heading\">Skill Breakdown<\/h1>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"491\" src=\"https:\/\/www.proguides.com\/guides\/wp-content\/uploads\/2023\/07\/chambercard-1024x491.png\" alt=\"\" class=\"wp-image-1843\" srcset=\"https:\/\/www.proguides.com\/guides\/wp-content\/uploads\/2023\/07\/chambercard-1024x491.png 1024w, https:\/\/www.proguides.com\/guides\/wp-content\/uploads\/2023\/07\/chambercard-300x144.png 300w, https:\/\/www.proguides.com\/guides\/wp-content\/uploads\/2023\/07\/chambercard-768x368.png 768w, https:\/\/www.proguides.com\/guides\/wp-content\/uploads\/2023\/07\/chambercard.png 1276w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure><\/div>\n\n\n<h2 class=\"wp-block-heading\">Ability 1 (C) &#8211; Trademark<\/h2>\n\n\n\n<figure class=\"wp-block-video aligncenter\"><video controls src=\"https:\/\/www.proguides.com\/guides\/wp-content\/uploads\/2023\/07\/chamber_01_trademark_MASTER_2022-08-25.mp4\"><\/video><\/figure>\n\n\n\n<p>Place a trap that scans for enemies. When a visible enemy comes in range, the trap will explode, deploying an aura that slows any opponents caught in the trap\u2019s range for 6 seconds.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Ability 2 (Q) &#8211; Headhunter<\/h2>\n\n\n\n<figure class=\"wp-block-video aligncenter\"><video controls src=\"https:\/\/www.proguides.com\/guides\/wp-content\/uploads\/2023\/07\/chamber_02_headhunter_MASTER_2022-08-25.mp4\"><\/video><\/figure>\n\n\n\n<p>Activate to equip an advanced version of the Sheriff. This weapon has a faster equip speed, the potential to aim down sites, and shoots slightly faster than the base Sheriff, all of which can be purchased for 800 credits.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Signature Ability (E) &#8211; Rendezvous<\/h2>\n\n\n\n<figure class=\"wp-block-video aligncenter\"><video controls src=\"https:\/\/www.proguides.com\/guides\/wp-content\/uploads\/2023\/07\/chamber_03_rendezvous_MASTER_2022-08-25.mp4\"><\/video><\/figure>\n\n\n\n<p>Place two teleport anchors. While these anchors are on the ground, as long as you\u2019re in range of one anchor, you can teleport back to the other. These anchors can be picked up and placed again after a 30-second cooldown.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Ultimate Ability (X) &#8211; Tour de Force<\/h2>\n\n\n\n<figure class=\"wp-block-video aligncenter\"><video controls src=\"https:\/\/www.proguides.com\/guides\/wp-content\/uploads\/2023\/07\/chamber_04_tour-de-force_MASTER_2022-08-25.mp4\"><\/video><\/figure>\n\n\n\n<p>Activate to summon an upgraded Operator that will kill an enemy with any direct hit. Killing an enemy creates a lingering field that slows players caught inside of it.<\/p>\n\n\n\n<h1 class=\"wp-block-heading\">Tips and Tricks<\/h1>\n\n\n\n<h2 class=\"wp-block-heading\">Tip #1 &#8211; Rendezvous Recall<\/h2>\n\n\n\n<figure class=\"wp-block-video aligncenter\"><video controls src=\"https:\/\/www.proguides.com\/guides\/wp-content\/uploads\/2023\/07\/Chamber-Dangerous-Trips-v01-tip1.mp4\"><\/video><\/figure>\n\n\n\n<p>Chamber\u2019s ability Rendezvous offers him the unique ability to peek, take a fight, and teleport out at the snap of a finger. This makes Chamber a fantastic agent to swing an angle and get the opening kill of a round. In order to become a great Chamber player, anyone looking to play him should invest time in building muscle memory to activate this ability instantly. One tip to improve this ability would be to make an alternate key bind to one of your mouse buttons. This will enable more reliable use of the ability and not interfere with your movement keys.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Tip #2 &#8211; Reach Heights with Rendezvous<\/h2>\n\n\n\n<figure class=\"wp-block-video aligncenter\"><video controls src=\"https:\/\/www.proguides.com\/guides\/wp-content\/uploads\/2023\/07\/Chamber-Vertical-Teleport-v01-tip2-1.mp4\"><\/video><\/figure>\n\n\n\n<p>Another great use for Chamber\u2019s Rendezvous ability is to take vertical angles on specific maps. There are a few examples of this, including the green boxes on Haven\u2019s C Site, the boxes above the entrance to A Short on Haven, and the armored car on Bind\u2019s A Site (as shown in the video). <a href=\"https:\/\/www.youtube.com\/watch?v=VbyNbRy_x3s\" target=\"_blank\" rel=\"noopener\" title=\"Learn To ACTUALLY Play Chamber In 60s\">These kinds of spots are perfect for Chamber players wanting to catch their opponents by surprise with a clever off-angle<\/a>. The reason that Chamber is powerful on these angles is that his Rendezvous ability allows him to teleport away to safety if he\u2019s losing a gunfight.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Tip #3 &#8211; Rebinding Rendezvous<\/h2>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.proguides.com\/guides\/wp-content\/uploads\/2023\/07\/tip3-1024x576.png\" alt=\"\" class=\"wp-image-1851\" srcset=\"https:\/\/www.proguides.com\/guides\/wp-content\/uploads\/2023\/07\/tip3-1024x576.png 1024w, https:\/\/www.proguides.com\/guides\/wp-content\/uploads\/2023\/07\/tip3-300x169.png 300w, https:\/\/www.proguides.com\/guides\/wp-content\/uploads\/2023\/07\/tip3-768x432.png 768w, https:\/\/www.proguides.com\/guides\/wp-content\/uploads\/2023\/07\/tip3-1536x864.png 1536w, https:\/\/www.proguides.com\/guides\/wp-content\/uploads\/2023\/07\/tip3.png 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure><\/div>\n\n\n<p>Chamber\u2019s signature ability, Rendezvous, can be bound to a secondary key bind such as your mouse button. This is an important tip because the default key bind of \u201cE\u201d conflicts with your ability to use your WASD movement key binds. It will take time to get used to this new change, but you don\u2019t have to change the key bind entirely, but rather can add a secondary key bind.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Meet Chamber, VALORANT&#8217;s best dressed agent with a pocket arsenal, and ticket out of a bad situation. Check out our quick guide to learn Chamber&#8217;s essentials!<\/p>\n","protected":false},"author":4,"featured_media":2003,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"_mi_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[36],"tags":[70,62,71],"class_list":["post-1834","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-valorant","tag-chamber","tag-character-guide","tag-sentinel","article","has-excerpt","has-avatar","has-author","has-date","has-comment-count","has-category-meta","has-read-more","thumbnail-"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/www.proguides.com\/guides\/wp-json\/wp\/v2\/posts\/1834","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.proguides.com\/guides\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.proguides.com\/guides\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.proguides.com\/guides\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/www.proguides.com\/guides\/wp-json\/wp\/v2\/comments?post=1834"}],"version-history":[{"count":14,"href":"https:\/\/www.proguides.com\/guides\/wp-json\/wp\/v2\/posts\/1834\/revisions"}],"predecessor-version":[{"id":2000,"href":"https:\/\/www.proguides.com\/guides\/wp-json\/wp\/v2\/posts\/1834\/revisions\/2000"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.proguides.com\/guides\/wp-json\/wp\/v2\/media\/2003"}],"wp:attachment":[{"href":"https:\/\/www.proguides.com\/guides\/wp-json\/wp\/v2\/media?parent=1834"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.proguides.com\/guides\/wp-json\/wp\/v2\/categories?post=1834"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.proguides.com\/guides\/wp-json\/wp\/v2\/tags?post=1834"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}